Have you ever wondered what it takes to create a SpriteKit game? Do buttons seem like a bigger task than they should be? Ever wonder how to persist settings in a game? Game-making has never been easier on iOS since the introduction of SpriteKit. In part three of this three-part series, we will finish up our RainCat game and complete our introduction to SpriteKit.
If you missed out on the previous lesson, you can catch up by getting the code on GitHub. Remember that this tutorial requires Xcode 8 and Swift 3.The post How To Build A SpriteKit Game In Swift 3 (Part 3) appeared first on Smashing Magazine.
Source: Smashing Magazine
How To Build A SpriteKit Game In Swift 3 (Part 3)