29 noviembre, 2016

Apple Mirror – Touchscreen Mirror Functional Concept

Apple Mirror – Touchscreen Mirror Functional Concept AoiroStudio Nov 30, 2016 We love concepts and ideas over at Abduzeedo, we are even more intrigued when it’s actually functioning and live for the World to see. Let’s take a look at this amazing work from Rafael Dymek who has multiple roles as a Marketing guy, Designer …

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Retailers ‘acutely concerned’ as major purchases tank just before Christmas

Retail brands should be ‘acutely concerned’ after consumers suggested they would not be spending as much on big purchases this Christmas. GfK’s Consumer Confidence index shows that people’s propensity to make a big purchase fell by nine points to a score of just five in November. This is a sharp contrast to October when the …

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Diageo on how it is adapting to changing night life habits

Diageo is adapting to changes in how and where people consume alcohol, identifying “chameleon spaces” such as festivals and non-alcoholic options as potential areas for growth. Speaking at audience agency Protein’s 2016 drinks report briefing last night (28 November), the company’s head of culture and entertainment Leila Fataar said changes in night life “greatly affect” …

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Carlsberg aims to reverse declining sales with premium rebrand

Carlsberg is relaunching its Carlsberg Export product in a bid to ‘premiumise’ the brand and fight declining lager sales. The beer brand says this is the “first step” towards revitalising its Carlsberg flagship brand with the relaunch, planned for February 2017, accompanied by a £15m marketing push designed to connect with millennial drinkers. The campaign …

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How To Build A SpriteKit Game In Swift 3 (Part 1)

    Have you ever wondered what it takes to create a SpriteKit game from beginning to beta? Does developing a physics-based game seem daunting? Game-making has never been easier on iOS since the introduction of SpriteKit. In this three-part series, we will explore the basics of SpriteKit. We will touch on SKPhysics, collisions, texture …

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